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ParticleEmitterArgs

Index

Properties

optionalacceleration

acceleration?: Vector

optionalbeginColor

beginColor?: Color

optionalemitRate

emitRate?: number

optionalemitterType

emitterType?: EmitterType

optionalendColor

endColor?: Color

optionalendSize

endSize?: number

optionalfadeFlag

fadeFlag?: boolean

optionalfocus

focus?: Vector

optionalfocusAccel

focusAccel?: number

optionalheight

height?: number

optionalisEmitting

isEmitting?: boolean

optionalmaxAngle

maxAngle?: number

optionalmaxSize

maxSize?: number

optionalmaxVel

maxVel?: number

optionalminAngle

minAngle?: number

optionalminSize

minSize?: number

optionalminVel

minVel?: number

optionalopacity

opacity?: number

optionalparticleLife

particleLife?: number

optionalparticleRotationalVelocity

particleRotationalVelocity?: number

optionalparticleSprite

particleSprite?: Graphic

optionalparticleTransform

particleTransform?: ParticleTransform

Optionally set the emitted particle transform style, [[ParticleTransform.Global]] is the default and emits particles as if they were world space objects, useful for most effects.

If set to [[ParticleTransform.Local]] particles are children of the emitter and move relative to the emitter as they would in a parent/child actor relationship.

optionalpos

pos?: Vector

optionalradius

radius?: number

optionalrandom

random?: Random

optionalrandomRotation

randomRotation?: boolean

optionalstartSize

startSize?: number

optionalwidth

width?: number

optionalx

x?: number

optionaly

y?: number

optionalz

z?: number